|Montcalm & Wolfe VASSAL Module|
Peter, at Grid Based Wargaming - But Not Always, has been running a series of interesting campaigns punctuated by his table top battles. The latest rendition of campaigning was set during the French & Indian War. After several battles resolved on the tabletop, Peter ended the campaign early. Upon reflection, Peter sensed that while the campaign added a background narrative, the campaign did not provide enough historical context or interest for the resulting battles.
Having fought through a few battles in my own FIW campaign several years ago, I offered an alternative arrangement. That arrangement consisted of me conducting the operational aspects of a FIW campaign while Peter fights out the battles on his gaming table. Since Peter cranks through games and BatReps faster than I, this seemed a good solution in providing Peter the campaign context for his miniatures' battles while providing enjoyment to me as well.
Thus the notion of a Solo Campaign Relay was born. To govern the operational activities, the 1997 DTP effort, Montcalm & Wolfe by Rob Markham will be utilized. An excellent VASSAL module is available and in many ways provides a much more handsome tool than the original game. Oh, the module is free as well! When two forces meet in the same hex on the campaign map, I translate the force dispositions and terrain to an OB and scenario. Situational details are then handed off to Peter. Exchange One of the relay. Peter then fights a solo battle on his own terms. When the battle is resolved, Peter publishes his Battle Report. Hand-off Two of the relay. Peter’s battle results are translated back to the boardgame and the campaign continues.
The campaign begins in May 1755 with monthly game turns with the exception of condensed winter turns. All units begin deployed in set positions with the exception of three French regular regiments. These variable reinforcements are placed, one each, in Fort Duquesne, Fort Niagara, and Isle aux Noix. With these deployments, Fort Duquesne can be defended from a possible stab north from Braddock, the upper reaches of Lake Champlain can be protected, and allows a possible strike against the British garrison at Fort Oswego at the start of the campaign.
Montcalm & Wolfe is a game focused on command, attrition, maneuver, and short campaigning seasons punctuated by few, large battles. Only the larger engagements will be transferred to the game table for resolution with miniatures. Hopefully, this exercise will generate a few interesting encounters for Peter to play out on his table.
Sound like fun? I think so!